Add res/construction/weirdcard.con
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123
res/construction/weirdcard.con
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123
res/construction/weirdcard.con
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function data()
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local assets = {
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-- Because your empire of buildings clearly needs variety... or at least different shades of grey.
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"building/era_c/res_4_2x2_01.mdl",
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"building/era_c/res_4_2x3_01.mdl",
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"building/era_c/res_4_2x3_02.mdl",
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"building/era_c/res_4_2x3_03.mdl",
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"building/era_c/res_4_3x3_01.mdl",
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"building/era_c/res_4_3x3_02.mdl",
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"building/era_c/res_4_3x3_03.mdl",
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"building/era_c/res_4_3x4_01.mdl",
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"building/era_c/res_4_3x4_02.mdl",
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"building/era_c/res_4_3x4_03.mdl",
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"building/era_c/res_4_4x4_01.mdl",
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"building/era_c/res_4_4x4_02.mdl",
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"building/era_c/res_4_4x4_03.mdl"
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}
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return {
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type = "ASSET_DEFAULT",
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description = {
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name = _("Weirdcard Asset"),
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description = _("Experience the highs and lows of Weirdcard financial wizardry."),
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},
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availability = {},
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buildMode = "MULTI",
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categories = { "misc" },
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order = 1,
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skipCollision = true,
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autoRemovable = true,
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params = {
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{
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key = "weirdcard_mio",
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name = _("Investment / Dividend:"),
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uiType = "SLIDER",
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values = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" },
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defaultIndex = 0,
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tooltip = _("Select how many millions you want to magically appear or vanish in true Weirdcard fashion.")
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},
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{
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key = "weirdcard_faktor",
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name = _("Investment method:"),
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uiType = "COMBOBOX",
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values = { _("Cautious +1"), _("Adventurous +10"), _("Speculative +100"), _("Oligarch +1000") },
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defaultIndex = 0,
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tooltip = _("Choose your risk level. The higher the factor, the greater the reward or loss!")
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},
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{
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key = "weirdcard_p_m",
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name = _("Burn Money and Documents"),
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uiType = "CHECKBOX",
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values = { "Loss", "Profit" },
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defaultIndex = 0,
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tooltip = _("Check 'Loss' to watch your assets go up in flames, just like those pesky auditing reports.")
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},
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{
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key = "weirdcard_intpol",
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name = _("Wanted by Interpol"),
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uiType = "CHECKBOX",
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values = { "Yes", "No" },
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defaultIndex = 0,
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tooltip = _("Tick 'Yes' if you'd like to live life on the edge and become the star in an international manhunt!")
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},
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{
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key = "weirdcard_eventFrequency",
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name = _("Event Frequency"),
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uiType = "COMBOBOX",
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values = { "Rare", "Uncommon", "Common", "Frequent" },
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defaultIndex = 1,
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tooltip = _("Adjust how often random money events occur.")
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},
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{
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key = "weirdcard_dailyIncome",
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name = _("Daily Income"),
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uiType = "COMBOBOX",
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values = { _("0"), _("1K"), _("10K"), _("100K") },
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defaultIndex = 0,
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tooltip = _("Set a daily money bonus for continuous growth.")
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},
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},
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updateFn = function(params)
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local result = {}
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-- Randomly pick a building model because choosing one is too much commitment.
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local modelIndex = math.random(1, #assets)
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result.models = {
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{
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id = assets[modelIndex],
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transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
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}
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}
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-- Terrain adjustment logic, because no one likes jagged, unruly landscapes.
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result.terrainAlignmentLists = { {
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type = "EQUAL",
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faces = {}
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} }
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-- Calculate the cost, because crashing economies is what we do best.
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local p_m = -1
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if params.weirdcard_p_m == 1 then
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p_m = 1
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end
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local faktor = { 1, 10, 100, 1000 }
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result.cost = (params.weirdcard_mio + 1) * faktor[params.weirdcard_faktor + 1] * 1000000 * p_m
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result.bulldozeCost = 0
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result.maintenanceCost = 0
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-- Add daily income to keep the virtual economy spinning, or collapsing...
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local dailyIncomeValues = {0, 1000, 10000, 100000}
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local dailyIncome = dailyIncomeValues[params.weirdcard_dailyIncome + 1]
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-- Simulate daily income adjustment, because stability is so last season.
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if dailyIncome > 0 then
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result.cost = result.cost - dailyIncome
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end
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return result
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end
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}
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end
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