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@ -565,3 +565,7 @@ void loop() {
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lcd_delay(millis() - last_frame);
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lcd_delay(millis() - last_frame);
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}
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}
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}
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}
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// TODO
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// 1. add proper collision / overlap constraints (so no line of balls)
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// 2. adjust phsyics further, make it more natural
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// 3. adjust particle direction from impulse / accel interaction (gravity is correct, impulse is flipped)
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